The Pippin port was released in 1996 by Bandai Digital Entertainment in Japan. A memory module with at least 2MB of RAM must be added to the default console configuration for the game to run. It is considered a spiritual continuation of director Haruhiko Shono's work on L-Zone, which itself was also ported to the Pippin platform.
In 1997, an updated special edition was released as Gadget: Past as Future for PlayStation and was distributed internationally in 1998 by Cryo Interactive. However, this version omits puzzle games from the original and replaces spoken dialog with text. An iOS version, titled iGadget HD, was released by NTT Resonant on March 23, 2011.
- ↑ 1.0 1.1 Pippin software, Bandai Digital Entertainment, Japan. Archived 1997-06-27.
- ↑ 2.0 2.1 Gadget: Invention, Travel, & Adventure, New Games Magazine. 2008-04-01.
- ↑ Adding Memory to the Pippin (French) by Pierre Dandumont, Journal du Lapin. 2016-07-30.
- ↑ Gadget: Past as Future, VGArchive.
- ↑ Gadget: Past as Future by Ryan McSwain, Hardcore Gaming 101. 2011-04-25.
- ↑ Gadget: Past as Future by Fien, Adventure Gamers. 2013-03-14.
- ↑ iGadget HD (iOS), Metacritic. 2011-03-23.
- Gadget: Invention, Travel, & Adventure by Tom Lenting at Adventure Classic Gaming (2007-08-01)
- Gadget: Invention, Travel, & Adventure at Giant Bomb
- Gadget: Invention, Travel, & Adventure (Pippin) at MobyGames
- Gadget: Invention, Travel, & Adventure by Phil Salvador at The Obscuritory (2014-03-22)
- Video Game / Gadget: Past as Future at TV Tropes
- iGadget iOS at Twitter (Japanese)
- Gadget: Invention, Travel, & Adventure at Universal Videogames List
- Gadget Invention, Travel, & Adventure at Wikipedia
- PIPPIN@MARK software release list at Retrogeme (Japanese)